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Osmo - Coding Starter Kit Plus Monster for iPad - 3 Educational Learning Games - Ages 5-10+ - Learn to Code, Coding Basics & Coding Puzzles - STEM Toy iPad Base Included
Osmo
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OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play. TEACHING: Use hands-on physical blocks, coding commands, to control the character Awbie on a fun-filled adventure (Coding Awbie), an introduction to coding. Use coding blocks to learn coding's creative side while developing an ear for rhythm, melody, and harmony - make your beat come alive, learn patterns & loops with over 300+ musical sounds (Coding Jam). Share a composed Jam with family, friends & the Jam community. Solve advanced side-by-side coding puzzles solo or with others, playing at their own level, using teamwork & strategy to unlock new worlds & coding 60+ puzzles (Coding Duo). SKILLS LEARNED: Logic, coding fundamentals, basics of programming, solve coding puzzles, teamwork, listening, critical thinking, observation, creative problem solving, music creation & pattern recognition. Osmo sees and reacts to real-life movement. Geared towards children & love of learning. AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play. TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad and/or Fire Tablet (Monster). Game is available in Spanish and English. SKILLS LEARNED: Listening, critical thinking, observation, drawing, improve speed of drawing and overall creative problem solving. Your drawings become part of magical animated activities. Osmo sees and reacts to real-life movement. Geared towards children & love of learning. AGE & CAPABILITY: Ages 5-10. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
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